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Emma Stefansky's avatar

I missed #MervynMay Week 1 because I hadn’t finished the reading yet (classic), but I have been catching up and am loving this. I’m kind of glad I didn’t read it when I was younger, mainly because I would have probably gotten lost in all the dense descriptive passages. Action that in a tighter book would take a couple of chapters takes 100 pages here, but nothing ever feels bogged down because of Peake’s obvious skill at the line level. There’s always ongoing conversations about the lack of craft in modern genre lit, how everything seems written to be adapted to the screen or be as fast-paced as possible to keep readers’ attention, and while I have no idea if any of that is true it’s fun to go back and see how the OGs did it. RETVRN, etc.

Funny enough, even though description is the name of the game here, I have a hard time imagining the setting as anything but dim and gray every time I think about it visually, even when Peake mentions sunlight and green plants like he does during the christening. Maybe it’s because so much of it takes place inside a structure with endless hallways and rooms full of dust and lumber(?) and misshapen people who have all been there for a very long time.

I’ve also seen the word “grotesque” thrown around a little in these comments and I want to mention that “grotesques,” as in, the noun, are little stone carvings of creatures or faces that are affixed to the walls or roofs of buildings, kind of like gargoyles but without the drainage aspect. They’re exactly what comes to mind when I’m reading Peake’s exaggerated descriptions of all of his characters: freaky little guys with weird vibes attached to a giant building.

Funniest moment to me so far is Steerpike attempting to charm Fuschia (who is giving Bella Baxter Poor Things) by pretending to be a mime, and it works!

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George Matthews's avatar

One thing that keeps me rooting for Steerpike in spite of his increasing sinistry is the novelty of his existence in this world. It feels as though the confines of Castle Gormenghast are trapped in amber (no Zelazny), as if the conceit of divine right that powered the engine of feudalism for a good 1000 years or so was genuine and absolute, and along comes young Steerpike, who’s the first person in the history of the Earldom of Groan to ever discover that one could potentially rise to a position of influence through deceit and flattery. It reminds me a little of the film “The Invention Of Lying” with Ricky Gervais, which is not very good at all but has a tremendously fun premise that would’ve made for a great Jack Lemmon comedy in the mid-1960s.

The Swelter/Flay beef proves that the cogs and complications that run the Gormenghast are more than mere automatons, but interpersonal hatred is a far cry from power plays and trickery. This may be the most fantastical element of Gormenghast— it’s a world in which feudal stations are embodied entirely, like the Arthurian romances. In Le Mort D’Arthur, (spoilers for a 1100 year old text ahead) the Kingdom of Brittany is doomed into chaos by personal treachery and emotion, functionally, by the abandonment of the Ten Commandments from within Camelot. Lancelot betrays his king out of love for his maiden, and that tortures him as a good, duty-bound Christian. Those who strive for power (Mordred and Agravain— names that would totally fit in castle Gormenghast) are outside influences, true villains, utterly godless and conceived out of Witchcraft. Here, the calls seem to be coming from inside the house.

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